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	<title>Drawing Business &#187; Video Games</title>
	<atom:link href="http://www.drawingbusiness.com/blog/archives/category/video-games/feed" rel="self" type="application/rss+xml" />
	<link>http://www.drawingbusiness.com/blog</link>
	<description>Illustration, cartoons, animation and design</description>
	<lastBuildDate>Sun, 30 Oct 2011 17:40:28 +0000</lastBuildDate>
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		<title>Flick Golf riding high</title>
		<link>http://www.drawingbusiness.com/blog/archives/230</link>
		<comments>http://www.drawingbusiness.com/blog/archives/230#comments</comments>
		<pubDate>Sun, 30 Jan 2011 20:40:08 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Diary]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.drawingbusiness.com/blog/?p=230</guid>
		<description><![CDATA[It&#8217;s been very satisfying watching Flick Golf riding high in the US iTunes App Store. It&#8217;s currently at number 8 in the Top Paid chart, after peeking earlier last week at number 3. At that point, it was even beating Cut the Rope, which is quite an achievement. Screenshot of Flick Golf Flick Golf is [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been very satisfying watching <a href="http://itunes.apple.com/gb/app/flick-golf/id400882072?mt=8">Flick Golf</a> riding high in the US iTunes App Store. It&#8217;s currently at number 8 in the Top Paid chart, after peeking earlier last week at number 3. At that point, it was even beating Cut the Rope, which is quite an achievement.</p>

<div style="text-align: center;">
    <h4>Screenshot of Flick Golf</h4>
    <img src="/blogimages/flick-golf.jpg" alt="Flick Golf." style="width: 320px; border: 2px rgb(128,128,128) solid;" />
</div>

<p>Flick Golf is the third iPhone release from my employer, <a href="http://www.full-fat.com/">Full Fat</a>, and the first I&#8217;ve been involved with. Our first two iPhone titles, <a href="http://itunes.apple.com/gb/app/zombie-flick/id379590385?mt=8">Deadball Specialist</a> (featured by Apple in the Rewind 2010 and App Store Essentials), and <a href="http://itunes.apple.com/gb/app/zombie-flick/id379590385?mt=8">Zombie Flick</a> received excellent reviews, but neither have achieved the success of Flick Golf.</p>

<p>I designed and created the logo for Flick Golf, along with all the interactive elements of the game UI (buttons, titles, dialogue panels, etc). The wonderful loading screen images and UI backgrounds where created by <a href="http://gibbergeist.wordpress.com/">Heather Sheppard</a> (who you can also find on Twitter masquerading as <a href="http://twitter.com/DinobotTwit">DinobotTwit</a>), who also painted the beautiful background for this Flick Golf marketing poster (click the image for a huge version):</p>

<div style="text-align: center;">
    <h4>Swanky marketing poster</h4>
    <a href="/blogimages/FLICK-GOLF-poster_4x3.jpg" title="Click to see a larger version."><img src="/blogimages/FLICK-GOLF-poster_4x3-thumb.jpg" alt="Flick Golf Poster." style="width: 420px; border: 2px rgb(128,128,128) solid;" /></a>
</div>

<p>It&#8217;s very nice to be involved, even if only in a small way, in a product that has been so successful, and received consistently high praise from reviewers and casual gamers alike.</p>
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		</item>
		<item>
		<title>I&#8217;ve added some more videogame concept sketches</title>
		<link>http://www.drawingbusiness.com/blog/archives/178</link>
		<comments>http://www.drawingbusiness.com/blog/archives/178#comments</comments>
		<pubDate>Mon, 25 Jan 2010 21:30:53 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.drawingbusiness.com/blog/?p=178</guid>
		<description><![CDATA[I did an art test for NCsoft a few years ago; I&#8217;ve just added those sketches to my new portfolio pages. The art test required me to match the character designs and art style for a unpublished game that was under development at the time.]]></description>
			<content:encoded><![CDATA[<p>I did an art test for <strong><a href="http://us.ncsoft.com/">NCsoft</a></strong> a few years ago; I&#8217;ve just added those <a href="/portfolio.php?section=videogames">sketches</a> to my new portfolio pages. The art test required me to match the character designs and art style for a unpublished game that was under development at the time.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New videogame concept sketches</title>
		<link>http://www.drawingbusiness.com/blog/archives/175</link>
		<comments>http://www.drawingbusiness.com/blog/archives/175#comments</comments>
		<pubDate>Tue, 12 Jan 2010 12:56:35 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.drawingbusiness.com/blog/?p=175</guid>
		<description><![CDATA[I&#8217;ve just added a set of spaceship concept sketches to my portfolio. These were done for an MMO space combat game that is currently being developed by a small independent studio.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just added a set of <a href="/portfolio.php?section=videogames">spaceship concept sketches</a> to my <a href="/portfolio.php">portfolio</a>. These were done for an MMO space combat game that is currently being developed by a <a href="http://www.maksw.com/main.php">small independent studio</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Introducing my brand new portfolio pages</title>
		<link>http://www.drawingbusiness.com/blog/archives/159</link>
		<comments>http://www.drawingbusiness.com/blog/archives/159#comments</comments>
		<pubDate>Mon, 28 Dec 2009 22:44:27 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Cartoons]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Services]]></category>
		<category><![CDATA[Site Design]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.drawingbusiness.com/blog/?p=159</guid>
		<description><![CDATA[This evening I am very pleased to be able to announce the launch of my brand new portfolio pages, featuring more than 100 samples of artwork from the last 15 years that I have been working as a professional artist. This is made even more exciting for me as I&#8217;m using new slide show software [...]]]></description>
			<content:encoded><![CDATA[<p>This evening I am very pleased to be able to announce the launch of my <a href="/portfolio.php">brand new portfolio pages</a>, featuring more than 100 samples of artwork from the last 15 years that I have been working as a professional artist.</p>

<p>This is made even more exciting for me as I&#8217;m using new slide show software that I have designed and written myself. For the last few years I&#8217;ve been using an open source solution called <a href="http://gallery.menalto.com/">Gallery</a> to display my artwork. Despite being an impressive piece of software, some time ago I came to the realisation that it&#8217;s not the best fit for my needs. It&#8217;s very feature rich, and with that comes a level of complexity that isn&#8217;t justified by the number and type of images that I want to display. It also uses a lot of hacks to maintain compatibility with older browsers, and despite my best efforts I haven&#8217;t managed to set it up so that it produces standards compliant HTML, something that is very important to me.</p>

<p>Some months ago I had the seed of an idea for creating a very simple, lightweight browser image viewer that can be configured just by editing very clean, simple, standards compliant HTML (or XHTML). This seed has grown to become <a href="/imageengine.php">Image Engine 4.0</a>, and sees me returning to a home grown solution for displaying my images after nearly 5 years using Gallery.</p>

<p>I&#8217;m very pleased with the results; I think it looks nice, and it has made adding more than 100 images very simple indeed (it only took me a couple of hours to add all the images, including typing all the descriptions). I&#8217;m so pleased that I&#8217;ve decided to make the Image Engine available as free to use software. It&#8217;s still in the early stages of development, and there are a number of features I&#8217;d like to add as time goes by, but at the moment it works, and works well. I will be adding content to the <a href="/imageengine.php">Project Page</a> over the next few weeks, so if you would like to use this software on your own site, please check back soon, or <a href="/contact.php">contact me</a>.</p>
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		</item>
		<item>
		<title>My Jambo! Safari character artwork in the wild</title>
		<link>http://www.drawingbusiness.com/blog/archives/136</link>
		<comments>http://www.drawingbusiness.com/blog/archives/136#comments</comments>
		<pubDate>Thu, 03 Dec 2009 13:33:24 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.drawingbusiness.com/blog/?p=136</guid>
		<description><![CDATA[Although I&#8217;m not able to publish any of the artwork I created for Jambo! Safari myself, there seems to be plenty of examples of my environment and character concepts, and character artwork scattered around the interwebs. Below are samples and links to a few of my images: Amy Wildman character artwork on Gamblog.fr Max S&#246;derstr&#246;m [...]]]></description>
			<content:encoded><![CDATA[<p>Although I&#8217;m not able to publish any of the artwork I created for Jambo! Safari myself, there seems to be plenty of examples of my environment and character concepts, and character artwork scattered around the interwebs. Below are samples and links to a few of my images:</p>

<div class="artwork">
    <a href="http://www.gameblog.fr/jeu_4461_jambo-safari-animal-rescue-ds" title="Click to see images on source site.">
        <img src="http://download.gameblog.fr/images/jeux/4461/Jambo_Safari_Multi_Visuels002.jpg" width="480" height="679" title="Amy Wildman" />
    </a>
    <p style="text-align: center;">Amy Wildman character artwork on <a href="http://www.gameblog.fr/" title="Visit the source site.">Gamblog.fr</a></p>
    <a href="http://www.gameblog.fr/jeu_4461_jambo-safari-animal-rescue-ds" title="Click to see images on source site.">
        <img src="http://download.gameblog.fr/images/jeux/4461/Jambo_Safari_Multi_Visuels001.jpg" width="480" height="679" title="Max S&ouml;derstr&ouml;m" />
    </a>
    <p style="text-align: center;">Max S&ouml;derstr&ouml;m character artwork on <a href="http://www.gameblog.fr/" title="Visit the source site.">Gamblog.fr</a></p>
</div>

<ul>
<li><a href="http://www.nintendo-power.de/news/gc09-screenshots-artworks-und-trailer-zu-jambo-safari-090821">A selection of concept sketches</a> on the <a href="http://www.nintendo-power.de/">German Nintendo Power</a> site.</li>
</ul>

<p>Luckily I am <strong>not</strong> responsible for the <a href="http://www.amazon.co.uk/gp/product/images/B002IC1K6G/sr=8-1/qid=1259847003/ref=dp_image_z_0?ie=UTF8&amp;n=300703&amp;s=videogames&amp;qid=1259847003&amp;sr=8-1">awful box art</a> or the <a href="http://www.tothegame.com/res/game/9647/logo.jpg">terrible, lazy logo</a> that Sega chose to use.</p>
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		</item>
		<item>
		<title>Concept Artwork</title>
		<link>http://www.drawingbusiness.com/blog/archives/134</link>
		<comments>http://www.drawingbusiness.com/blog/archives/134#comments</comments>
		<pubDate>Thu, 03 Dec 2009 12:54:38 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.drawingbusiness.com/blog/?p=134</guid>
		<description><![CDATA[I&#8217;ve actually managed to add a couple of new images to my portfolio recently. I had the chance to colour up a sketch I did a few years ago for an NCsoft art test: I&#8217;ve also just added a spaceship concept I did recently for an space combat game currently under development by an independent [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve actually managed to add a couple of new images to my portfolio recently. I had the chance to colour up a sketch I did a few years ago for an NCsoft art test:</p>

<div class="artwork">
    <a href="/portfolio/v/concepts/ncsoft-forest-orc.jpg.html?g2_imageViewsIndex=1" title="Click to see larger version">
        <img src="/blogimages/ncsoft-forest-orc.png" alt="Forest Orc colour concept" />
    </a>
</div>

<p>I&#8217;ve also just added a spaceship concept I did recently for an space combat game currently under development by an independent studio:</p>

<div class="artwork">
    <a href="/portfolio/v/concepts/flesh-ship-fighter.png.html?g2_imageViewsIndex=1" title="Click to see larger version">
        <img src="/blogimages/flesh-ship-fighter.png" alt="Flesh Ship Fighter colour concept" />
    </a>
</div>

<p>Click the images to see a (slightly) larger version.</p>
]]></content:encoded>
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		<item>
		<title>Jambo! Safari Ranger Adventure</title>
		<link>http://www.drawingbusiness.com/blog/archives/105</link>
		<comments>http://www.drawingbusiness.com/blog/archives/105#comments</comments>
		<pubDate>Thu, 19 Nov 2009 07:42:10 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.drawingbusiness.com/blog/?p=105</guid>
		<description><![CDATA[Since starting work full time at Full Fat, I&#8217;ve worked almost exclusively on titles for the Nintendo DS, including Biker Mice From Mars, The Sims 2: Castaway, and most recently The Sims 2: Apartment Pets, released in August 2008. However, the end of November saw the release of the first Wii game I&#8217;ve worked on: [...]]]></description>
			<content:encoded><![CDATA[<p>Since starting work full time at <a href="http://www.full-fat.com">Full Fat</a>, I&#8217;ve worked almost exclusively on titles for the <a href="http://www.nintendo.com/ds">Nintendo DS</a>, including  <a href="http://www.amazon.co.uk/Biker-Mice-Mars-Nintendo-DS/dp/B000ETV57Y/ref=sr_1_2?ie=UTF8&amp;s=videogames&amp;qid=1258536764&amp;sr=8-2">Biker Mice From Mars</a>, <a href="http://www.amazon.co.uk/Sims-Castaway-Nintendo-DS/dp/B000RO5JH8/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1258536808&amp;sr=1-1">The Sims 2: Castaway</a>, and most recently <a href="http://www.amazon.co.uk/Sims-Apartment-Pets-Nintendo-DS/dp/B001980FPW/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1258536862&amp;sr=1-1">The Sims 2: Apartment Pets</a>, released in August 2008.</p>

<p>However, the end of November saw the release of the first <a href="http://www.nintendo.com/wii">Wii</a> game I&#8217;ve worked on: <a href="http://www.amazon.co.uk/Sega-Jambo-Safari-Wii/dp/B002IC1K6G/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1259743169&amp;sr=8-1">Jambo! Safari Ranger Adventure</a>, published by <a href="http://www.sega.co.uk/">Sega</a>. It is based (loosely) on the <a href="http://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards#Sega_NAOMI">Naomi</a> based <a href="http://en.wikipedia.org/wiki/Jambo!_Safari">Jambo! Safari</a> arcade game that became a cult classic after it&#8217;s release in 1999. The game has received some surprisingly <a href="http://www.metacritic.com/games/platforms/wii/jambosafarianimalrescue">favourable reviews</a>, despite the Wii version being aimed squarely at younger players, and despite it suffering from a number of crucial flaws (more on that in another post).</p>

<p>I&#8217;m excited to see a game that I had a significant role in on the shelves, even if that game isn&#8217;t all that I had hoped it would be when the project started more than 12 months ago.</p>
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