Archive for the 'Illustration' Category

Reaping the reward of prior effort

Friday, August 6th, 2010

Page four of my FutureQuake is now done, and I’ve finally remembered why I spent so much time modelling the heroine’s space ship using Google SketchUp. The ship features quite heavily in this page, and with such a complex design, constructing the last two panels in particular would have been very time consuming. With the [...]

Comic strip: page 3

Wednesday, August 4th, 2010

After taking the decision to redesign the principle character, it’s taken me a while to get this page finished, as I’d already drawn it using the original version of Psion. This page also features a revised version of her main protagonist; I thought his design was a bit weak too, so I’ve made him look [...]

To the root of the problem

Monday, August 2nd, 2010

I’ve found myself in something of a malaise whilst creating the pencils for my FutureQuake strip, and have felt distinctly lacklustre about the first two pages. At the end a fantastically unproductive Friday I realised what the problem was; I simply don’t like my original design of Psion (the main character). Specifically, I don’t like [...]

And now, page two…

Thursday, July 29th, 2010

Here is page two of my FutureQuake strip. Pencilling them is taking longer than I thought (I had hoped to do a page a day, not a page every two days), but I’m getting faster as I go along, so hopefully I can back on track. It’s a long time since I did any comic [...]

At last, the first page…

Wednesday, July 28th, 2010

I’ve finally completed the pencil for the first page of my Furturequake comic book, written by Neil Merrett. Page 1 I’m not sure about the close-up of the heroine’s eyes yet (they look too masculine, I think), but I’ll come back to that panel when I’ve completed the remaining 4 pages.

Finally, some progress with the comic book artwork

Wednesday, June 23rd, 2010

I have really been struggling to find time to work on my FutureQuake comic strip, but I think I’ve finally managed to make some headway. I’m currently still at the “design phase”, trying to solidify a look for the main character (Psion) and some of the hardware that features in Neil’s script. Psion’s ship features [...]

Getting to grips with some comic book art

Tuesday, March 23rd, 2010

A few weeks ago, I was lucky enough to be commissioned to illustrate a story for the next issue of Futurequake. I’ve been given a great script, written by Neil Merrett, and I’ve recently set about designing the main character, Psion. In his script, Neil describes her as follows: A heavily armed woman with long [...]

I’ve added some more videogame concept sketches

Monday, January 25th, 2010

I did an art test for NCsoft a few years ago; I’ve just added those sketches to my new portfolio pages. The art test required me to match the character designs and art style for a unpublished game that was under development at the time.

New videogame concept sketches

Tuesday, January 12th, 2010

I’ve just added a set of spaceship concept sketches to my portfolio. These were done for an MMO space combat game that is currently being developed by a small independent studio.

More changes to Image Engine (significant ones this time)

Wednesday, December 30th, 2009

I’ve made some important enhancements to Image Engine, and bumped the version number to 4.0.2. Significant changes are as follows: Introduced improved handling of missing or incomplete HTML elements. Made a change to the method used to capture the slide description. Instead of trying to step through the child nodes of the <dd> element, the [...]


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