It’s been very satisfying watching Flick Golf riding high in the US iTunes App Store. It’s currently at number 8 in the Top Paid chart, after peeking earlier last week at number 3. At that point, it was even beating Cut the Rope, which is quite an achievement.
Screenshot of Flick Golf
Flick Golf is the third iPhone release from my employer, Full Fat, and the first I’ve been involved with. Our first two iPhone titles, Deadball Specialist (featured by Apple in the Rewind 2010 and App Store Essentials), and Zombie Flick received excellent reviews, but neither have achieved the success of Flick Golf.
I designed and created the logo for Flick Golf, along with all the interactive elements of the game UI (buttons, titles, dialogue panels, etc). The wonderful loading screen images and UI backgrounds where created by Heather Sheppard (who you can also find on Twitter masquerading as DinobotTwit), who also painted the beautiful background for this Flick Golf marketing poster (click the image for a huge version):
It’s very nice to be involved, even if only in a small way, in a product that has been so successful, and received consistently high praise from reviewers and casual gamers alike.